A one-page summary for choosing the direction before Codex resets (Wednesday, 4 am Ontario time). The decisions are in chat; the detail behind each result is on the earlier pages, linked below.
The last lab runs finished overnight: each of the seven AI animals carved from six straight views plus four special angles, and the five tools fitted to the carved shape. Each sheet shows, top to bottom, the drawing, the carved shape and the fitted parts. There is no true model behind a drawing, so these are judged by eye.
Green: the five tools given each part's true 3D shape. Blue: from pictures of the same models. On a wider set (37 animals), the five tools given the true 3D parts pass 72% of parts, against 24% for one lump alone.
Six straight views carve the same shape as four (opposite views are mirror outlines). Four special angles, picked per part, take 7 parts to 14. Views page
Carving with exact depth brings the shape closer to the true one in 23 of 24 cases. The open depth estimator we tried is typically 4–13 cells off, so carving with it cuts away true shape. Depth page
With five cuts only 11% of the anglerfish's open mouth stays filled in the carved shape, but the fitted parts fill 46–64% of it, even when fitted to the true model (63%). Features page
Refitting each part to match the pictures matches them better, but nothing in a picture says what lies behind another part, so fits spread into their neighbours: 14 parts pass before, 12 after. Features page
The AI painted each part on pictures of the true model and the paint was carried onto the 3D shape. Paint edges come out ragged and stray paint becomes "parts" of its own: two of the agama's three torso rows are slivers no fit can match. This affects both the scores and the fitting, which uses the same paint to split the carved shape.
Your point: the teeth are in the way. Where they fill the gap in the side outline, carving cannot open the mouth; with the teeth gone, the side view alone could show the gape. Not tested yet (track T2).
Simplify first. Small details are removed before any fitting: in the pictures, by asking the image model for a plain clay version, and in our truth, so we score against clean parts.
A part tree. The thickest core is the body; thinner pieces branching off it are the second level; pieces branching off those are the third. It fits nearly all our animals: the octopus and the jellyfish are a body with many arms, the snake is a trunk alone. The tree is found from the shape's thickness, not from AI paint.
Hands and feet as their own step: a palm with finger branches.
How artists do it: creature artists often start from exactly this, a tree of points each with a thickness (ZBrush's ZSpheres, Blender's Skin modifier), and Blender turns it into a base mesh. That could become what the fitter hands to the Blender agent; to be checked by reading before we build on it.
What Codex costs. One picture is about 0.02% of the week (47 pictures cost 1% on Oct 31). A build task is roughly 0.1–0.3%, a code review under 0.1%. Wave 1 below is about 10% of the week. The real limit on how fast we can use Codex is how fast the lab runs and results get checked, so wave 2 leans on pictures, the big lever. The Voyage scene work draws on the same Codex pool.
Running in parallel: three Codex workers at a time, the lab running alongside.
The decisions are in chat.