AI Animals in 3D

Turn the carved shape, the v55 model and its tree

Eleven animals drawn by an image model, with no 3D model behind them: the pictures below are all there is. The model is fitted to the simplified sheet's four views only; its three-quarter view is held back for the check. Drag any 3D panel to turn all six together; scroll or pinch to zoom. All script-made; nothing edited by hand. Back to the results.

1. The pictures (made by the image model)

Final AI sheet
Final sheet (with details)
Simplified AI sheet
Simplified sheet (the target: front, side, back, top)
Final three-quarter view
Final, three-quarter
Simplified three-quarter view
Simplified, three-quarter (held back)

2. The tree as built from the carved shape, before any fitting

Carved shape (from the four views)

Tree as built (balls)

Skin modifier on that tree

3. After the ball fit to the four outlines (v55)

Tree after the fit (balls)

Skin modifier on the fitted tree

v55 model (beads + sheets + shell)

Ball colours: body branches their branches deeper. Sheets and shells are not balls, so they show only in the v55 model. The v55 model is not made by the Skin modifier: each link is a row of overlapping egg shapes, blended with the sheets and shell into one surface. The Skin modifier panels show what Blender's modifier makes from the same points, for comparison.