Where does the skeleton stop being good enough?

Where does the skeleton stop being good enough?

The target is the artist’s skeleton at game level: the joints and bones needed to animate the body, legs, neck, head and tail, with small details removed. Below, the same skeleton is made worse step by step. Mark where it stops being good enough to animate. Pick one answer on each row.

This dog’s body length is 67.1 cm (the model’s longest side). The grey dots and sticks have one fixed size. The random moves keep each joint inside the model where possible; bones may cross the surface.

The reference and the target

Model (reference)
Model (reference)
Artist’s original full skeleton
Artist’s original full skeleton
Game-level skeleton
Game-level skeleton

The unchanged artist key has 3 joints just outside the mesh. The moved rows test the actual mesh; the zero row preserves the artist key exactly.

0%: Joints moved by about 0.0 cm (0 % of the body length)

Joints moved by about 0.0 cm (0 % of the body length), Three-quarter
Three-quarter
Joints moved by about 0.0 cm (0 % of the body length), Side
Side

2%: Joints moved by about 1.3 cm (2 % of the body length)

Joints moved by about 1.3 cm (2 % of the body length), Three-quarter
Three-quarter
Joints moved by about 1.3 cm (2 % of the body length), Side
Side

4%: Joints moved by about 2.7 cm (4 % of the body length)

Joints moved by about 2.7 cm (4 % of the body length), Three-quarter
Three-quarter
Joints moved by about 2.7 cm (4 % of the body length), Side
Side

6%: Joints moved by about 4.0 cm (6 % of the body length)

1 joints could not stay inside after 50 directions and remain at their original positions: Object_4:dog-3-20-2009LLegDigit01.

Joints moved by about 4.0 cm (6 % of the body length), Three-quarter
Three-quarter
Joints moved by about 4.0 cm (6 % of the body length), Side
Side

8%: Joints moved by about 5.4 cm (8 % of the body length)

Joints moved by about 5.4 cm (8 % of the body length), Three-quarter
Three-quarter
Joints moved by about 5.4 cm (8 % of the body length), Side
Side

10%: Joints moved by about 6.7 cm (10 % of the body length)

Joints moved by about 6.7 cm (10 % of the body length), Three-quarter
Three-quarter
Joints moved by about 6.7 cm (10 % of the body length), Side
Side

a: One front leg joins the other front leg instead of the body

One front leg joins the other front leg instead of the body, Three-quarter
Three-quarter
One front leg joins the other front leg instead of the body, Side
Side

b: One knee is removed; its two bones become one

One knee is removed; its two bones become one, Three-quarter
Three-quarter
One knee is removed; its two bones become one, Side
Side

c: One extra joint is added in the middle of a long bone

One extra joint is added in the middle of a long bone, Three-quarter
Three-quarter
One extra joint is added in the middle of a long bone, Side
Side

d: One elbow slides 30% toward the wrist

One elbow slides 30% toward the wrist, Three-quarter
Three-quarter
One elbow slides 30% toward the wrist, Side
Side

e: The tail becomes one straight bone

Cleaned artist key already has one tail bone; this row is unchanged, not an additional mistake.

The tail becomes one straight bone, Three-quarter
Three-quarter
The tail becomes one straight bone, Side
Side

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