The target is the artist’s skeleton at game level: the joints and bones needed to animate the body, legs, neck, head and tail, with small details removed. Below, the same skeleton is made worse step by step. Mark where it stops being good enough to animate. Pick one answer on each row.
This dog’s body length is 67.1 cm (the model’s longest side). The grey dots and sticks have one fixed size. The random moves keep each joint inside the model where possible; bones may cross the surface.



The unchanged artist key has 3 joints just outside the mesh. The moved rows test the actual mesh; the zero row preserves the artist key exactly.






1 joints could not stay inside after 50 directions and remain at their original positions: Object_4:dog-3-20-2009LLegDigit01.














Cleaned artist key already has one tail bone; this row is unchanged, not an additional mistake.

