Joint Check in 3D

Trees from joint marks

Compare the reference with four point rules on the same carved shape and centre line, for ten rigged animals and three AI pictures. Drag a panel to turn the model and trees together; scroll or pinch to zoom. Ball sizes come from the shape. No ball fit, sheets or shells. Back to the results.

1. The pictures and marks

Simplified four-view animal sheet
Simplified sheet (front, side, back, top)
Red joint dots, try 1
Red dots, try 1
Red joint dots, try 2
Red dots, try 2
Named marks and snapped joint projections on four registered views
Named check (blue marks, orange joint circles)

2. Reference and trees of balls

The model (reference)

Today's rule (shape only)

R2 (shape at dots count)

Red dots + shape

Named joints + shape

3. Skin modifier bodies from the same trees

Today's rule (Skin modifier)

R2 (Skin modifier)

Red dots + shape (Skin modifier)

Named joints + shape (Skin modifier)

Ball colours: grey: points from the shape (forks, tips, roots, bulges) orange: points from joint marks. Today's rule also keeps bends and thickness changes; all its balls are grey. The Skin bodies show Blender's Skin modifier on each tree.